


This is the first look the world would get at what a few months later in 2013 would be lavishly revelead as EVE: Valkyrie, and compounded later in next year’s Fanfest as an Oculus Rift based experience aimed for PC, featuring Battlestar Galactica alumni Katee Sackhoff leading the charge and roughly setup for launch in 2015. The Eve players that made the pilgrimage to the northern volcanic island of Iceland are screaming of joy in the presentation hall as a video of a cockpit-based game named Eve VR gets played on the big screen. This is the story of EVE: Valkyrie – Warzone, and we will be guided through its exploration by the words of Andrew Willans, its Lead Game Designer.
#EVE VALKYRIE VR GAMEPLAY PS4#
This PC and PS4 multi-platform title is something of a small wonder not only for EVE players but to the entire gaming community at large and for a good reason. EVE: Valkyrie – Warzone // Hands-On Cosmo on Share TweetĮVE: Valkyrie is a truly unique phenomenon: past just being a gorgeous, online, arcade, first person dogfighter and a flagship VR game, it has a lot riding on its shoulders that goes outside the bounds of just the game itself.Īs of 26th of September, with its Eve: Valkyrie – Warzone expansion it’s also the first virtual-reality-based, triple-A-game that allows eschewing of the virtual reality headset altogether for the “flatscreen” of a computer monitor, as well as being CCP’s first PC-platform EVE-universe tie-in game aside from EVE Online itself.
